![]() One last thing, this mod needs LtChambers' Mod Manager v1. To change which factions of the mod are available open the mod with LtChambers' Pack File Manager v1.1b and go to db>factions_tables>factions scroll over to where the column reads Early availability and change to True for land battles and change Late availability to True for naval battles.Īccording to Darth Vader Mods can now be used in multiplayer but both players must have the same version of the mod. I have included a copy of the mod without a faction unlocker so it doesn't conflict with mods that also have a faction unlocker. This mod should work fine with other minor mods but there is currently a problem with IS, According to Ludo this mod does work with Darthmod v2 (which I recommend because it is awesome!) This mod does work with Swiss Halberdier's AUM v2.3 Mod in custom battle at least. The purpose of this mod is to unlock units that were only available in campaign to. I was bored one day and tired of having to play through campaign mode just to use my favorite units in battles, so I created this mod. I have updated the mod to use the stat/cost/other changes made in the 1.3 patch. ![]() ![]() I have however fixed the crash bug that was caused by the vanilla Marine Artillery Custom Battle Unit and Faction unlocker V1.2. No stats have been changed, but some units that weren't assigned to anyone have been assigned to certain factions.
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